{"id":79,"date":"2021-08-01T13:15:19","date_gmt":"2021-08-01T13:15:19","guid":{"rendered":"https:\/\/mypcot.com\/blog\/?p=79"},"modified":"2026-05-16T17:55:45","modified_gmt":"2026-05-16T12:25:45","slug":"thumb-rules-for-ux-designers","status":"publish","type":"post","link":"https:\/\/www.mypcot.com\/blog\/thumb-rules-for-ux-designers\/","title":{"rendered":"Thumb Rules for UX designers"},"content":{"rendered":"\n<p>1) UX is not user interface refers to the actual system website or application and User experience is about emotions.\u00a0User interface refers to the actual system the client interacts with. The layout of an iPhone\u2019s settings menu is a user interface. User experience is about the emotions the interface evokes during that interaction; the user\u2019s satisfaction with an easy-to-use settings menu is the user experience.\u00a0Good UX designers understand human emotion and user behaviour patterns because those things affect how users respond to an interface.\u00a0\u00a0<br><br>2) <strong>UX creates\u00a0goal-driven\u00a0design<\/strong> &#8211; every designer has dealt with clients who insisted on having things their own way. This creates a difficult situation, because the client\u2019s way may not be the only or best way to solve that specific problem. Similarly, some designers think their way is the only way and won\u2019t listen to any other ideas\u2014even if those ideas might work better.\u00a0Rather than taking this single-minded approach, UX stems from using goal-driven design to look for the most effective solution.\u00a0Let\u2019s say your client wants to move their customer testimonials link to the top of the page so it gets more traffic. But the problem isn\u2019t necessarily the link\u2019s location; it\u2019s that the link needs more traffic. You could also fix the issue by making the link more visible where it\u2019s at. Either solution will solve the problem; being open to those options is goal-driven design.\u00a0\u00a0<br><br><strong>3) UX showcases your brand<\/strong><br>Good <strong><a href=\"https:\/\/www.mypcot.com\/ui-ux-development\">UX design<\/a><\/strong> reflects brand identity, so it requires you to stay true to the client\u2019s goals.\u00a0Once in a while, you may find yourself in a design trance. Colors come easily, type fits together, images are imaginative\u2014and none of it matches your client\u2019s brand identity.\u00a0It\u2019s imperative that you don\u2019t get caught up in creating a look that doesn\u2019t meet the client\u2019s needs. Good UX design reflects brand identity, so it requires you to stay true to the client\u2019s goals. Make sure you ask questions about the brand upfront and schedule regular input from stakeholders, who will be able to tell you if you\u2019re sticking with the brand or straying away.\u00a0\u00a0<br><br><strong>4) UX designs for the user<\/strong><br>It sounds silly to say \u201cdesign for the user,\u201d because that\u2019s what UX is. Yet many web designers are often the victims of their own creativity. Their designs have all the bells and whistles \u2014 and even meet the client\u2019s expectations \u2014 but they may still not meet the user\u2019s needs.\u00a0Designing for the user requires you to do something that\u2019s often difficult for creatives: let go of your opinion. While you may view something as best, it may not be best for that situation.\u00a0A good rule of thumb is to start by researching different types of users and mapping out how they use the site you\u2019re working on.\u00a0\u00a0<br><br><strong>5) Encourage scrolling<\/strong><br>Scrolling sends users deeper into the site and asks them to invest more time \u2013 making them more likely to convert. That\u2019s why some designers place their calls to action at the bottom of the page, where users have to scroll to get to them.\u00a0Even above-the-fold sites \u2014 which place the call to action at the top of the page to optimize the \u201clove at first sight\u201d principle \u2014 can promote scrolling. You can encourage users to spend more time on the site with \u201cscroll cues,\u201d such as an arrow that points down to the next section or partially visible text that requires users to scroll to keep reading.\u00a0\u00a0<br><br><strong>6) Let content define the interaction<\/strong> <br>UX isn\u2019t just about the icons users click or the colors on the page. Almost everything visitors see is content \u2013 whether that\u2019s writing, images, or videos. Yet many designers completely skip talking to the content team or developing any sort of content strategy.\u00a0A great-looking site is essentially useless unless you back it up with strong content. So on your next design, start asking questions. Are you redesigning a site that already has a voice \u2013 and if so, how should you incorporate it? Or are helping set the tone for a completely new site?\u00a0The goal is to create content that\u2019s easy to absorb and process. You ultimately want your users to feel as if a friend is guiding them through the site, because a friend would know exactly what they want and show them where it is.\u00a0\u00a0<br><br><strong>7) Don\u2019t create inconsistency<\/strong><br>Users who feel confused are more likely to get frustrated \u2014 even if they don\u2019t have the vocabulary to say why\u00a0Inconsistency is one of the biggest problems users deal with. Yet many designers actually try to make their designs appear more creative or memorable with intentional inconsistencies in color or style.\u00a0Users who feel confused are more likely to get frustrated\u2014even if they don\u2019t have the vocabulary to say why\u2014and they won\u2019t come back. A consistent site, on the other hand, lets them take care of their business without pondering your stylistic choices.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>1) UX is not user interface refers to the actual system website or application and User experience is about emotions.\u00a0User interface refers to the actual system the client interacts with. The layout of an iPhone\u2019s settings menu is a user interface. User experience is about the emotions the interface evokes during that interaction; the user\u2019s &#8230; <a title=\"Thumb Rules for UX designers\" class=\"read-more\" href=\"https:\/\/www.mypcot.com\/blog\/thumb-rules-for-ux-designers\/\" aria-label=\"More on Thumb Rules for UX designers\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[4],"class_list":["post-79","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-mobile-app-development"],"_links":{"self":[{"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/posts\/79"}],"collection":[{"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":5,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":1824,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/posts\/79\/revisions\/1824"}],"wp:attachment":[{"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.mypcot.com\/blog\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}